Category Archives: Storyline
Journey to Marleybone (Pt 7: Subata Z)
After I “dinged” level 45, I was on a roll! After defeating General Tso (or actually forcing him to surrender after defeating someone else after he ran away and after I had a short meeting with Rooke and after threatening his pet chicken so he would surrender— Long story) I finished Khotan Skyway! Next thing I knew, I was watching another puppet show about how I would translate the piece of the map that Rooke had taken from Tso who had bought it from Egg Foo Yung— another long story. Credits to The Deathshard on YouTube!
I like how they used Caoism and already had Moodha … But maybe that’s just me. 😉 It also fits with the culture this is based on- KI good job! To talk to Cao Tzu who can translate it, I would have to get to Marazume Castle which is on a giant turtle. (Great.) To summon it, I have to get 5 turtle balls, turtle ball 1, 2, 3, 4, and Z. Shunzang directed me to the first one: Monkey King.
To get him (eventually as a companion) I have to do a couple favors for him like getting his golden stick, then fight off his doppelgangers. The next turtleball was from Pigsy. After that was Friar Sand, who you fought after getting a Pearl of Winter to freeze the water below him- Friar Sand is immune above water. He has really good drops too, I’m definitely going back to farm him. Next was Dragon Prince, who I also had to do a few favors for… and the last was Shunzang. He required Moolong tea, which of course was from the Yakooza who wanted me to do a 3 hour dungeon… But anyway after I got that I had all the turtleballs and it was time to summon the Great Turtle.
In Marazume castle I had to fight 5 guardians to prove I was worthy for Cao Tzu: Wood, Fire, Earth, Metal, and Water.
And after that, I finally got to talk to the sage Cao Tzu, finishing my work in MooShu! (rhyme not intended 😉 ) Spoilers ahead: if you don’t want to know the end of MooShu don’t read the dialogue below.
That has completed my “Journey to Marleybone” journey! See you later!
Journey to Marleybone (Pt. 5: Dead Man’s Hand)
This is another Journey to Marleybone post! If you haven’t read one of these before, click here to view the archives of posts that are tagged with “journey to marleybone”! Where I left off, I was about to enter the haunted town of Miranda. It wasn’t that bad, I have to admit. All you have to do is avoid as many battles as possible. You have to fight a lot of undead, and go back and forth between the saloon (where the card dealer was) and other assorted places (collecting the cards scattered around Miranda.)
The first person I got a card from was Father Ryan. He gave me the card because I found the lost pages of his prayer book, which were also scattered around Miranda.
The next person was Mr. Hockley. He had left his crew alone, but never came back. He guessed the undead had already got to them, so I was given a card after I had found them and given them a proper burial, which lead to a fight with more undead.
You see, I don’t have a screenshot of the third card. I had to take it from a faithful member of Blood’s crew, who was in a mine down below the town. (It was pretty easy to avoid two fights here.)
The fourth card was from Mr. Pickman, who was lost, but had one of Blood’s cards. To save him, you have to fight about three unavoidable battles.
The last card was underneath a pile of ashes that used to be a barn, I think. But after that, some of the townspeople’s ghosts are cursed, which is another unavoidable fight. After that, you head back to the saloon to talk to the Card Dealer again. You also see Death, to finish the game of cards. After you put the cards in the dead man’s hand, Captain Blood is no longer immortal. Blood tries to stop us from playing it, but it’s already done. The only problem was… We still had to kill him.
There’s the final battle! He’s done for. Now, with Captain Blood out of the way, the path to the treasure has never been so clear. Time to go into the Motherlode Mine to get the piece of the map. But before that, we have to fight 12 more ghost ships. (I should have known…) Well after that, it was time to go look for Captain Blood’s Treasure in Motherlode Mine! It said it was only a half-hour dungeon, so that was good. I went and found the Santo Oro, Marco Pollo’s ship, which was a pretty cool MooShu skiff. The way to the treasure was blocked off, so we went to blow it up with dramatic flair! 😉
We went down to the platform by the Santo Oro that we had spotted, but were then halted by Deacon! It’s never easy for us.
We returned to the historian, Desmond Argleston and Captain Avery to tell us about our next adventure. Avery found out that all of the pirates in the picture have a piece of the map, and the next one should be from Egg Foo Yung, a duck in MooShu! (Subodai was particularly happy about getting to go back to MooShu.) To be continued in Journey to Marleybone (Part 6: Meddling in MooShu!)
Journey to Marleybone (Pt. 4: Haunted)
After the Magnificent Six (seven including me :)) were reunited again, I was sent on a quest to start a range war. Boy, was that hard. You start off by fighting the 12 Wild Bunch ships. Oh my goodness, could there be any more ship battles? (Self: Yes there could be. Every battle could be a ship battle. Self: FINE…) Well, after I finished those ships with some help from other people, I had to stop Buck Bronco in a 1 1/2 hr dungeon. After that… the final part of Tumbleweed Skyway- Old Jailhouse. I had to stop the Wild Bunch once and for all, because they didn’t like being caught constantly.
After several interesting battles, I was finished with this skyway and went back to Sly Winkum, who knew about Captain Blood. He told me he was on his crew and that Captain Blood was in Haunted Skyway last. But when I went to Haunted Skyway, they told me they needed help and they needed it ASAP. So then I got sucked into 12 more ship battles: with Ghost Ships.
After that, it seemed like it was all Colonel Church needed, so I was sent to talk to Lt. Jim Masterson. He said there was a jailbreak and needed to ask around for what the prisoners were looked like. I went down to the mine and found a “weasely” person I was told about, then was sent into the Comanchero Vortex in search of Crazy Horn, a reckless bison. After I had captured both prisoners, they told Jim Masterson who was the leader of their operations- Captain Foote. I was told to look for him in the Hang ’em Jail in the Dusty Vortex. He was pretty hard, I came out with less than 100 health and all three of my companions defeated.
Next, Colonel Church told me to look for Sabatini in the Abandoned Church. This was rather exciting, because it was my first sighting of Captain Blood.
After fighting a few of Blood’s minions, I followed Sabatini’s instructions to go to the Isla des los Muertos. They showed me the cards of the past, present, and future. On the table they even had some Treasure Cards. 😉
Then, I had to go to Santo Pollo to get corn which I was a little confused about. I fed corn to the ravens on the tree of Ravens. They told me “Black Bart,” which apparently is someone who I can use to attract Death if I collect the lost spirits he created in Haunted Skyway. Sounds like a plan! After I had collected 12 lost souls, I proceeded to find Black Bart in the Old Church graveyard. After a fight with Black Bart, I had an interesting meeting with Death that included a puppet show.
I learned that Captain Blood and Death had a game of cards, where if Death lost, Blood can live forever. Death was about to win, but then Captain Blood left and never came back. I needed to find some way to get Blood to play his hand. The next place I was headed was back to Tumbleweed because Sly Winkum was part of Blood’s crew. He had something interesting to say, though.
The next place I was headed to was Santo Pollo to talk to Don Rodrigo about what he knew. (hehe) Next thing I knew, El Toro, Mustang Sally, and I were off to Gold Creek to find Blood’s hand, because it was cut off at Gold Creek. After we quickly retrieved it, we went back to Sly Winkum so he could tell us where to get the cards. They’re in the cursed town of Miranda, scattered all over. But Miranda happens to be a two-hour dungeon, so that’ll be for the next post. To be continued in Journey to Marleybone: Part 5: Dead Man’s Hand.
What If: Ratbeard Escaped?
The first “What If?’ post is here! The topic is: What if Ratbeard Escaped the Water Moles?
Nearing the end of Chapter 1 (take a look here if you don’t know what that is), you are set to find Captain Gunn’s will, which Ratbeard has stolen! You sail after him, and end up at a volcano. What now? You run up the volcano only to find he was captured by the Water Moles. (At least he didn’t escape!) But what would happen… If the Water Moles didn’t capture him?
Yes, this is another screenshot of the volcano. Our quest goals are as follows for “Into the Fire“:
- Explore Volcano Entrance
- Explore Volcano Summit
- Defeat Chumba Wumba
Talk to Chumba Wumba
Of course, we see Ratbeard. We rescue him. But now… Ratbeard’s not there! (Just so you can tell, the added lines have red compasses on the side.)
As you can see, you skip, er, 6 books. We’re less than level 10 here, not over level 25. Plus, you’re not here for Mustang Sally anymore, you’re here for Ratbeard. Continuing on…
…and in not too much time, we learn about Napoleguin. Back on track, more or less. Actually, way less. We still need to finish book two. I assume from here, if the storyline was rendered like this, we wouldn’t head through the worlds in the “normal” order, Skull Island ➜ Monquista ➜ Valencia ➜ Cool Ranch ➜ Skull Island ➜ Cool Ranch ➜ MooShu. Instead of finding Mustang Sally, Catbeard might be helping you find Ratbeard. You bust him out of prison along with Mustang Sally and Napoleguin, then you follow Mustang Sally to Cool Ranch. Who knows if you would ever go to Valencia or Monquista. You would probably go to MooShu next, which is the end of our current storyline!
I hope you liked the first post in this series, thanks for reading!
English Bill
Yeah… That’s not what I thought of when I heard “English Bill” either. Maybe it would help if I also explained he is the Duck of Death. Now, after quite a lot of questing in Cool Ranch, I headed over to Boot Hill. (I’ll tell you, that’s not where you want to go for a vacation.)
You have to fight the Duck of Death two times, once on Boot Hill and once on his ship. The first fight is a bit tricky, though me and my friend smashed him to the ground straight away (by pure luck). First, you must interact, or attack, a Basin so you can be Blessed. To indicate you are blessed, halos appear over your entire team. A Basin is a statue with water in the top. There are two Basins in the battle. Once your team has halos, you are free to kill the Duck of Death.
You do have to kill him twice. This is his… uh… I called it a ship, right? This fight there are no Basins, so you are free to attack the Duck as soon as you want. Once you’ve finished that fight, you talk to Tonka, the whole reason you were here in the first place. English Bill had captured Tonka, but now he is freed. Finally, once you’ve finished all of that… You get a badge!
Hooray! Duke of Ducks! Thanks for reading!
Darkmoor, Here I Come!
Yes, onto the next world of Pirate101! I guess I’m finished with Cool Ranch…
EL TORO! Sorry. Anyway, what do I mean by Darkmoor? I mean… this!
Yes, there’s Darkmoor ships. Sorry I’m behind in the storyline, I need to start up in Pirate101 again. Well this again leads us back to the question; is KingsIsle going to add Darkmoor? I just moored it over when I was fighting these ships. (See what I did there?) So just to clarify, I’m not really in Darkmoor, but I fought some ships. I’ve finished Santo Pollo, and don’t really know where I am in Cool Ranch right now. Sorry for the short post, it was just a storyline refresh from me! 🙂
Release Date Announced!!!
Here is the article in which the date is posted! But stay on this blog, I’ll tell you everything plus more. 😉
So yes, it’s true, Pirate101 is being released in one week! Well, the Head Start that is. If you played in Beta, get your credit cards out to buy membership because you’ll be included in the Head Start, as well as people who bought the bundles.
Speaking of bundles, on Swordroll’s Blog, there are some epic photos!
Pictures Removed, Please Visit Swordroll’s Blog
Thank you Swordroll! 🙂 These bundles look awesome, you can see they’re similar to the current Wizard101 bundles. The Cutthroat Bundle looks like a “Epic Bundle”, and you can kind of make out what’s on the card. The other cards look like the classic Game Cards, that cost $20 and $10.
That’s the big day, Pirate101 is coming out then! BUT, if you participated in Closed Beta or bought a Pre-Game bundle, you’ll get early access- one WEEK early access! That means for all of you Beta players, you get to start October 8th! That’s in one week! Here’s an interview posted on Massively… (Pirate101 articles are springing up everywhere! Again!)
There’s another article on IGN, which has a Pirate101 bundle giveaway that has 60,000 crowns! You just need to enter a Pirate haiku, and you’re in! The problem is, there’s already 1,500 comments, you have until midnight on the 7th, and there’s only 10 winners! Good luck!
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On another note, Pirate101 has been polishing up Beta, and as you can tell from all the news, it’s almost done! There was a recent beta update, Spiral Date 414722, that squished pretty much the very last bugs of Pirate101. It’s been very intresting to play the game before, and how much they’ve changed it! I don’t mean the entire storyline, it’s just the little things. They’ve put voices on all of the text, (VoiceOver), they’ve added wind in everyone’s sails, they’ve changed so many icons, and much much, much more!
As you can tell, I’ve never participated in a game’s Beta anymore. Thank you KingsIsle for the opportunity, it was great taking part in the early stages of Pirate101!
Pirate101 Gameplay – Santo Pollo (Extra Content Included!)
We apologize for your post being interrupted. Breaking News released on Pirate101.com!
Pre-Sale Bundles are now avaliable on the Pirate101 website! They include… (image source)

These items will only be available for a limited time, so get them really quick!!! The Boochbeard Bundle even includes a Closed-Beta key for extra play-ness!!! 😀 Also, it has been stated on Forbes magazine online Pirate101 will be released in “early October“ so get ready for fun!
What is Closed Beta and how long does it last?
Closed Beta is a testing period where a limited number of players can play Pirate101 and provide game feedback. It will last up until the one week Head Start, so players who buy the Boochbeard Bundle early on will have more of a chance to play Closed Beta than players who wait. At the end of Closed Beta, Pirate characters will be wiped one last time. Once the one week Head Start begins, all characters are saved.
When does my 12 Month Pirate101 Membership Start?
Your 12 Month Membership time will not start until the one week Head Start of the Pirate101 launch. At the end of Closed Beta there will be one final character wipe, and after that the Head Start will begin. Once your 12 Month Membership begins at the one week Head Start, your characters and game items will be saved.
What is the one week Head Start?
When the Pirate101 game launches, Beta players and people who bought the Boochbeard or Gandry Bundle will get a one week Head Start on the game. The rest of the public will have to wait until the one week Head Start is over, and then Pirate101 will be available to everyone. This one week Head Start gives players to get a chance to quest and progress in the game before everyone else.
When do I get my cool new in-game items, like the Parrot Mount and the Castaway’s Cove?
Just like your 12 Month Membership, the in-game items from the Boochbeard or Gandry Bundle will be available to your character at the beginning of the one week Head Start.
Can I get these in-game items without purchasing a bundle?
No, these items will only be available with the purchase of a Boochbeard or Gandry bundle. They will be permanently retiredwhen these exclusive bundles are no longer available. This is the only way to ever get the Scarakeet pet, Castaway’s Cove, Parrot Mount, Cat Pirate Companion, Dread Pirate’s outfit, and the Ruby Slicer weapon.
Will I get a physical Pirate101 prepaid game card?
No, since these are online only bundles, you will not receive a physical card for the Pirate101 Boochbeard or Gandry Bundle.
Will my Pirate101 12 Month Membership Auto Renew?
Yes, your Membership will auto-renew at the discounted 12 Month price point of $59.95 one year after the Head Start date. You can change your Membership at any time by visiting My Accounts.
Thank you, your post will resume!
On Evan Keeler, my Swashbuckler, I’ve gotten all the way to Santo Pollo, Cool Ranch, without using Boochbeard as the first 15 levels! 🙂 I’m going to show you what I’m doing in Cool Ranch. (Skip the beginning of this post if you’ve read my CR gameplay posts and don’t want to see repeat screenshots.) Anyway, so far I’ve…
…Headed to Cool Ranch into Cooper’s Roost Skyway.
Once I got to Cooper’s Roost, I started to look for Merriweather Clark…
…Who had unfortunately been kidnapped by Bison. I taught them a lesson, then they told me why they took Merriweather.
Merriweather told me what I needed to do: find the Red Sash chicken gang. 😀
I fought some ships to find the map to the Red Sash’s hideout, the Hidden Valley. I went there and fixed everything up with the Bison’s graveyard. I went back to see Merriweather…
…But his house had been raided! I went and fought Monterrey Jack the chicken! Next I headed off to Santo Pollo in search of El Toro.
El Toro, the mysterious masked champion of Cool Ranch. Saving the innocent from evil such as the Banditoads, El Toro is a legend. He was almost never seen though. All we know is that he leaves a mark “T.” I am now defending the townsfolk so that I may get El Toro’s attention and get *that* much closer to getting the map. Here’s a quote from Pirate101.com just to sum up a little snippet of the Cool Ranch storyline.
Cool Ranch is a land of legendary figures: heroes like the Chicken Rangers, Wild Bill Peacock, and the masked hero El Toro, fighting lawlessness and standing up for the humble settlers; but the wild frontier has also fostered terrible outlaws like Libirdy Valence, El Guapo, and the dreaded Duck With No Name. Smugglers and pirates have always been drawn to Cool Ranch – far from everyplace, the dusty realm is an ideal place to hide.
(Sorry for the short post (other than breaking news 😛 ), I didn’t take many screenshots of my questing, and I haven’t done much.)

































































