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Where in Valencia? (100th post!)

Since this is my 100th post, I thought I should share some very intriguing new content for Pirate101 I found!

I was looking back again at the old World pages on the pirate101.com website and I saw something I hadn’t before, or maybe the Valencia Page was updated. In the images section, there are these three images of a place in Valencia we’ve never been before:

valencia3 valencia4 valencia5

I’ve also heard that at the end of Aquila you get a note about going back to Valencia. I think this town may be one of the next places we go! It seems like it’s been taken over by the Armada, with stations on every street. I wonder why we’ll come here! Also, I have several very interesting concept art pieces of things we haven’t seen in Valencia yet.

valenciashipyard

This is a Valencian shipyard with many different levels and has a very interesting flying mechanism.

valencianmerchants

These are some Valencian merchants, could likely be in some of the new towns or acquired as companions.

unicornmusketeer

This is a unicorn, of course. But we’ve only seen Swashbuckler unicorns. This introduces a new Valencian that wields a rifle and judging by the three stages, is a promotable companion.

swashbucklerarmada

This is also a new version of an existing creature, but this is the Armada! This shows a possible new swashbuckler Armada enemy. It has the Armada Musketeer’s outfit, which represents agility, but the Armada Marine’s halberd which represents melee damage. I would love to have some more variety of Armada!

Used with permission. Visit Swordroll's Blog and read his Concept101 for more concepts like this! swordroll.com

Used with permission. Visit Swordroll’s Blog and read his Concept101 for more concepts like this at swordroll.com!

This concept is of an Armada Skiff ship, which we might get to commandeer for the next part of Valencia! I wonder if we’ll use this to sneak into the Machine or anything… Or we might see it as a new enemy!

Three Worlds In Three Days

Frogfather

The first world is, of course, Skull Island. (Who wouldn’t start with Skull Island?) This is a gameplay post of me playing as my Privateer, Griffin Silver with Morgan Laverne, a Musketeer. Doing the first three worlds of Pirate101 in three days is pretty impressive… I think. On the first day, we began Skull Island and easily finished Skull Mountain right off the bat.

Picture 2013-06-24 09-28-16

We learned about Ratbeard and Captain Gunn in Blood Shoals, and then went on to Jonah Town searching for the Frogfather, a person who apparently knows where Ratbeard is. After quite a few quests there and doing a dungeon, the Frogfather (my favorite quote from him is in the cover picture) shoves us away to Flotsam, where One-Eyed Jack points us in the wrong direction over and over again. On the next day we were led to the Isle of Doom. (Video from TheDeathshard)

The Isle of Doom indeed has lots of monsters and unknown creatures, even though the video is a bit misleading. While we are searching for Gortez in the jungles and mines, you are trying to make diplomacy with Puerto Mico and looking for the Gold Monkey. After a few more hours of questline, by defeating Gortez and his crazed Monquistadors, you make your way to Monquista to put Gortez in chains.

Picture 2012-10-13 11-51-35

While you’re at the prison, you give a note to the guard that pretty much says, “‘Remove’ the pirate who bears this note.  He is now considered an enemy to the Crown.” You free Gortez so he helps you defeat the guards, and the prison is turned into the Opposition Headquarters. All of the time in Monquista you are helping the Opposition gain more followers, and make a plan. The final plan is to get the Monkey’s Paw, which lies at the end of an hour dungeon, which acts like a genie- it grants you 3 wishes. On the last day, we went back to Skull Island to diffuse rumors Captain Avery made about us having the map to El Dorado, which is why people kept randomly attacking us. Hmm.

Picture 2012-10-26 17-57-30

Even though it doesn’t seem like much, it truly was a lot of questing! (That’s the end of Valencia, by the way!)

Welcome to Valencia! Again…

I’ve quested right up to Valencia on Pirate101! After a good who-knows-how-much, it seems like it’s worth it. I’m disappointed that Valencia was such a short world, because it’s my favorite! I love how the skyways look with the emerald stormy skies, and the neon colors of the windlanes.

 

After fighting countless numbers of ships to get papers, get permission, get blah blah blah blah blah blah blah… I finally headed through the stormgate. I let my Scarakeet steer (bad idea) but I made it to Valencia. I took notice of a suspicious floating world though…

 

See it? Now don’t you think that’s Darkmoor? Who knows. Maybe it was once Aquila, but has now been abandoned for so long, they renamed it Darkmoor and some humans inhabited it and that’s where Vadima came from? Who knows! Because I’ve seen an awful lot of signs of Aquila… And none of Darkmoor… So far.

 

 

There’s stormgates to Aquila in BOTH worlds. Cool! I haven’t got many quests finished in Valencia, but it’s really nice to see the Machine again. 😀 Maybe we’ll return to Valencia in search of Darkmoor, Aquila, Polaris, who knows? Have fun questing, and see you in the Skyways!

New Additions – Part I

If you look on Pirate101.com, you’ll see that KI is preparing for the full release. Adding most of the features of Wizard101.com, fansites will be booming with material, especially when the Full Release is here! (10/8 or 10/15). There’s a whole lot of new Shop features, bundles, stories, storyline, and so much more! Where do I start? This post set will be separated into two parts. (First two-parter!)

The Pirate101 storyline is pay-as-you-go, or subscribe. It’s separated into twelve books as of now, and that’s how you’ll pay it with crowns. This is somewhat similar to the Wizard101 crowns-based system, check this out.

See some similarities? I can already tell that KingsIsle’s future games will probably be arranged about the same way. (Of course, because they’re in the Spiral! 😉 ) Back to the Pirate101 “Books”, as I’ve said the prices won’t be differed by street, but by book. The prices get higher for each book. Right now, it’s hard to tell if you’ll have to pay for each section of the book, or each book in all. Sections? Yes, each book has a summary and says what’s in it. Here’s a basic guide for all of them- they’re pretty self-explanatory.

Well, obviously you spend a lot of time in Cool Ranch. When I visited there, I sent lots of postcards of all the beautiful scenery! Unfortunately… I didn’t take many screenshots, and the beta characters got wiped. The storyline was great though, as you can see from chapters V-X (5-10). A lot of storyline is covered in Pirate101, in thirty short chapters. Those of you who aren’t in Beta, you’ll really like what you see when you start the game! Spoilers ahead, don’t read this if you want to discover the story on your own!

Skull Island Overview-

In Skull Island, you go through trying to get the basics of a pirate. Or, I could simply say a ship and money. After you’ve quested through Skull Mountain, Avery gives you his promised ship… er… boat… er… raft. You take your raft and fly it all around the Skull Island Skyways (chapters 1-2). You are after Captain Gunn’s treasure. He invented Yum, and has a fortune because of it! After you get the treasure, you are sent off to Puerto Mico on seeking diplomacy with the Monquistans. The whole mission turns on its heels and you are sent to the Isle Of Doom in search of the Golden Monkey!

Monquistan Overview-

You find out that Monquistan politics are in fact deadly. Caught in a civil war, you have to join the opposition of the Crown, and settle things best you can in the land of the monkeys. You go search for an ancient relic – the Monkey’s Paw, which you have to do a life-threatening search for.

Valencian Overview-

The Valencian storyline is quite short, as you venture into the heart of the Spiral, er… Armada. You learn about the map to El Dorado, and are sent on a search for it. You learn Avery’s single piece of the treasure, the sailcloth, was a piece of the map to El Dorado, the island of solid gold. You search in Valencia, but can’t find anything. When you look through the catacombs you find that the Armada have already taken the map, weeks ago.

Cool Ranch Overview-

A piece of the map to El Dorado, made by Marco Pollo, went to Cool Ranch. It’s being thrown around everywhere, and you struggle to find it while keeping Cooper’s Roost under control. You calm down the Bison, and keep searching for the map, which the Red Sash Gang has stolen- it’s been taken to the lair of Captain Blood. That means you have to find El Toro. El Toro, the guardian of Santo Pollo, After you find him, you must stop Santa Rana before it’s too late! You confront the Duck of Death later, to continue your search for the map. Now you have to go find Mustang Sally, who El Toro let go years ago. The Scurvy Dogs let you into Marleybone. Next you have to break Mustang Sally and Napolenguin, the most dangerous in the Spiral, out of the strongest prison in Skull Island. You have to save Tumbleweed, an abandoned town that used to be protected by the Magnificent Seven. Arise them and defeat the Wild Bunch to save them… bring it on. After that you venture towards the Haunted Skyway and the doomed town of Miranda. To get the second piece of the map, you just need to head into his lair. Great. More fighting.

MooShu Overview-

You head into MooShu to find the third piece of the map to El Dorado, as best you can. To find Egg Foo Yung and the map, you have to win a favor of the Yakooza. That means you have to storm corrupt General Tso’s fortress and get the map before the Armada get it! You need to gather the five Turtleballs to reach Cao Tzu and translate the Map. For the first one, you have to talk to the Monkey King… But can you trust him to help you? Once you have the last Turtleball, you must go to Maruzame and face the five Guardians to prove yourself worthy.

And that’s it, really, for the storyline. Check these two pages for more. Click. Click.

Pirate101 Gameplay – Swashbuckler

No, William isn’t already in Valencia 😛 This is from my Swashbuckler character, Evan Keeler. I’ve done SI and MQ on him. So I raised the anchor and sailed for 10 minutes + to Valencia. I’ve been trying to find Marco Pollo’s map to El Dorado the legend before the Armada do. There’s a Puppet Show that tells you all about El Dorado.

I had to find Marco Pollo’s tomb in Granchia, so I went into the catacombs and did the dungeon. It was pretty easy, as you only had to kill the boss(es). I found that the piece of the map had been taken weeks ago by the Armada, but I found a Blue Windstone instead, which will take me to Cool Ranch! 🙂 I went back to Captain Steed the Unicorn, who had helped me all along in this part of Valencia. He told me that he knew the Unicorn who heard Marco Pollo’s last words, and that I can find him in Monquista. When I talked to Varo, the Unicorn, he told me that El Dorado had powers in it that must never be awakened, or they could destroy the Spiral! Then he stated that Christopher Clark in Cool Ranch had a piece of the map.

Then, I went off into Cool Ranch to look for Christopher Clark! If you’ve read the Special Post, you’ll know what happens there. 🙂 I don’t have much else to say as a Swashbuckler, other than I’ll be back on William the Witchdoctor tomorrow!

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