Blog Archives
Pirate101 Ships- Advanced Tips
Now that you’ve got the basics down, I’m going to have a little guide here with everything else you need to know about ships! First off, you’ll need to know how to fight other ships. This was also explained in the tutorial, but this will help you get better. 😉
Ok. To start you off, to attack a ship sail up to it. If you don’t engage automatically, click on the ship and your cannons will begin to fire. If you’ve equipped ship equipment on your ship…
(Click My Ship Equipment) …then your ship will have Broadside Abilities to use in Broadside Combat. (This is, of course, when you’re firing cannons at another ship.)
If you’re not engaged in combat, the first two abilities will be greyed out. This is because they are Combat Abilities, and attack another ship. So common sense is, you can’t use it unless you’re in combat. Here are examples of Combat Abilities.
Now, these may be really confusing at first. The text at the bottom is what the ability does. The 2x and 1x don’t matter much, just remember that the 2x does more than 1x. The number next to the hourglass is how long you have to wait until you can use this ability again, or the Cooldown Time. Look at the second ability. The number in the top left corner is it’s accuracy. That’s how often it will hit the enemy ship. The first ability has two accuracies, one for long range and one for short range. If will have 75% accuracy when you’re far away from the ship, and will do 100% damage (top right corner). If you are close to the enemy ship it will have 90% accuracy and do 120% damage. Combat Abilities are determined by which Horn and Figurehead your ship has equipped.
These look similar, right? These are Neutral Abilities, and can be used at any time. These are determined by the Wheel and Sails of your ship. The healing abilities (Wheel) usually have a longer cooldown time and heal your ship a certain percentage. If my ship had 1,000 Hull Integrity, (if you don’t know what that is, read this), and I used the above ability, Healing Bolt, my ship would repair 200 health. What’s the second ability though? Sails’ abilities are usually speed boosting abilities, or dodge abilities. This is a dodge ability. When your ship “dodges” an attack misses. So this boosts your dodge by 12%, but only lasts nine seconds, which is half of the cooldown time.
Take into consideration the level of the ship you’re attacking. Sail with friends if you’re planning to attack ships that are higher than your level. It works best if they’re on their own ship. If the level of a ship you’re attacking is too high, and it’s getting out of hand, you can use Boost Fuel to flee from the combat.
Fuel is burned at about 10/second, so be sure to fill up at docks! It boosts your ship’s speed if you’re in a hurry to get somewhere, or need to get out of combat quickly. Press [Z] or click on the Boost Fuel icon to go extra fast.
If your Hull Integrity turns yellow (at 50% health), or your enemy’s does, two crossed swords will appear above the ship. You can fly up and press [X] on their ship to board them, or they will attempt to board you. This will initiate Deckside Combat. This is where you fight a normal battle, but the setting is on a ship.
Welcome to Valencia! Again…
I’ve quested right up to Valencia on Pirate101! After a good who-knows-how-much, it seems like it’s worth it. I’m disappointed that Valencia was such a short world, because it’s my favorite! I love how the skyways look with the emerald stormy skies, and the neon colors of the windlanes.
After fighting countless numbers of ships to get papers, get permission, get blah blah blah blah blah blah blah… I finally headed through the stormgate. I let my Scarakeet steer (bad idea) but I made it to Valencia. I took notice of a suspicious floating world though…
See it? Now don’t you think that’s Darkmoor? Who knows. Maybe it was once Aquila, but has now been abandoned for so long, they renamed it Darkmoor and some humans inhabited it and that’s where Vadima came from? Who knows! Because I’ve seen an awful lot of signs of Aquila… And none of Darkmoor… So far.
There’s stormgates to Aquila in BOTH worlds. Cool! I haven’t got many quests finished in Valencia, but it’s really nice to see the Machine again. 😀 Maybe we’ll return to Valencia in search of Darkmoor, Aquila, Polaris, who knows? Have fun questing, and see you in the Skyways!
New Additions – Part I
If you look on Pirate101.com, you’ll see that KI is preparing for the full release. Adding most of the features of Wizard101.com, fansites will be booming with material, especially when the Full Release is here! (10/8 or 10/15). There’s a whole lot of new Shop features, bundles, stories, storyline, and so much more! Where do I start? This post set will be separated into two parts. (First two-parter!)
The Pirate101 storyline is pay-as-you-go, or subscribe. It’s separated into twelve books as of now, and that’s how you’ll pay it with crowns. This is somewhat similar to the Wizard101 crowns-based system, check this out.
See some similarities? I can already tell that KingsIsle’s future games will probably be arranged about the same way. (Of course, because they’re in the Spiral! 😉 ) Back to the Pirate101 “Books”, as I’ve said the prices won’t be differed by street, but by book. The prices get higher for each book. Right now, it’s hard to tell if you’ll have to pay for each section of the book, or each book in all. Sections? Yes, each book has a summary and says what’s in it. Here’s a basic guide for all of them- they’re pretty self-explanatory.
Well, obviously you spend a lot of time in Cool Ranch. When I visited there, I sent lots of postcards of all the beautiful scenery! Unfortunately… I didn’t take many screenshots, and the beta characters got wiped. The storyline was great though, as you can see from chapters V-X (5-10). A lot of storyline is covered in Pirate101, in thirty short chapters. Those of you who aren’t in Beta, you’ll really like what you see when you start the game! Spoilers ahead, don’t read this if you want to discover the story on your own!
Skull Island Overview-
In Skull Island, you go through trying to get the basics of a pirate. Or, I could simply say a ship and money. After you’ve quested through Skull Mountain, Avery gives you his promised ship… er… boat… er… raft. You take your raft and fly it all around the Skull Island Skyways (chapters 1-2). You are after Captain Gunn’s treasure. He invented Yum, and has a fortune because of it! After you get the treasure, you are sent off to Puerto Mico on seeking diplomacy with the Monquistans. The whole mission turns on its heels and you are sent to the Isle Of Doom in search of the Golden Monkey!
Monquistan Overview-
You find out that Monquistan politics are in fact deadly. Caught in a civil war, you have to join the opposition of the Crown, and settle things best you can in the land of the monkeys. You go search for an ancient relic – the Monkey’s Paw, which you have to do a life-threatening search for.
Valencian Overview-
The Valencian storyline is quite short, as you venture into the heart of the Spiral, er… Armada. You learn about the map to El Dorado, and are sent on a search for it. You learn Avery’s single piece of the treasure, the sailcloth, was a piece of the map to El Dorado, the island of solid gold. You search in Valencia, but can’t find anything. When you look through the catacombs you find that the Armada have already taken the map, weeks ago.
Cool Ranch Overview-
A piece of the map to El Dorado, made by Marco Pollo, went to Cool Ranch. It’s being thrown around everywhere, and you struggle to find it while keeping Cooper’s Roost under control. You calm down the Bison, and keep searching for the map, which the Red Sash Gang has stolen- it’s been taken to the lair of Captain Blood. That means you have to find El Toro. El Toro, the guardian of Santo Pollo, After you find him, you must stop Santa Rana before it’s too late! You confront the Duck of Death later, to continue your search for the map. Now you have to go find Mustang Sally, who El Toro let go years ago. The Scurvy Dogs let you into Marleybone. Next you have to break Mustang Sally and Napolenguin, the most dangerous in the Spiral, out of the strongest prison in Skull Island. You have to save Tumbleweed, an abandoned town that used to be protected by the Magnificent Seven. Arise them and defeat the Wild Bunch to save them… bring it on. After that you venture towards the Haunted Skyway and the doomed town of Miranda. To get the second piece of the map, you just need to head into his lair. Great. More fighting.
MooShu Overview-
You head into MooShu to find the third piece of the map to El Dorado, as best you can. To find Egg Foo Yung and the map, you have to win a favor of the Yakooza. That means you have to storm corrupt General Tso’s fortress and get the map before the Armada get it! You need to gather the five Turtleballs to reach Cao Tzu and translate the Map. For the first one, you have to talk to the Monkey King… But can you trust him to help you? Once you have the last Turtleball, you must go to Maruzame and face the five Guardians to prove yourself worthy.
And that’s it, really, for the storyline. Check these two pages for more. Click. Click.
Pirates in the Sky




There are many worlds in the Spiral, but in Pirate101 there are a few new additions. I will list a couple of the known, and try to identify some unknown. The known additions are: Skull Island, Monquista, Valencia, and Cool Ranch.
Skull Island is the hub of all pirates and pirate trading. It is the first new Pirate101 world you will visit, and is the main island of all pirates. Skull Island’s forests have similar textures to Wizard101’s Celestia- Floating Land. Just with a lot more skulls. And a lot more pirates. Ok, maybe not so much like The Floating Land.
It’s lush forests and enormous volcano would be the first spot you want to pick, right? I didn’t think so. But, the pirates wanted to settle here. As I said in Captain Avery’s bio in this post, he has recently taken control of the island and turned it into a pirate paradise. But it’s not all fun and happiness. As you would expect with pirates, well, there’s lots of piracy, and they like to mark territory. So some of the northern areas of Skull Island are inhabited by only Marleybonians on Monquistans. There will be much more to know about Skull Island when beta is released.
Monquista is ruled by a king and queen. Monkey. I know I have quoted this blog before, but I find this post very informative. The Monquistans are very well mannered and polite, but that doesn’t mean they aren’t pirates. They are sinister and inhabit part of Skull Island. There are many “clans” within Monquista, and very distantly everyone is related to some past king. Everyone is always squabbling over everything. I don’t want to take all of the facts away from the Buccaneer Bloggers, so click the link I posted.
The Buccaneer Bloggers has another post on this. I’ll just briefly go over it so you can know a little. Valencia is home to the Unicorns, and it’s where Diego the Duelmaster came from is you know Wizard101. It is known as “the heart of the Spiral” and is usually in the center of Spiral maps. This world has thrived over the years, but something has gone terribly wrong. The invention of clockwork ended the terrible Polarian Wars, but their leader, Kane, has been acting awfully mysterious and some are wondering if the clockwork will turn on their creators.
Cool Ranch is one of the unidentified worlds. It was mentioned in the first press release, and is a different post by The Buccaneer Bloggers. You’ll have to read the post, since there is nothing on the official website I can tell you about, and otherwise I would be almost quoting directly from him since I don’t know anything about it.
Skyways are they way you fly from place to place on your pirate ship in Pirate101. After you’ve finished customizing your first ship, you’ll take it for a test run on the Skyways. Not ocean. Since Worlds in the Spiral are floating, there isn’t any water connecting them. Your pirate ship floats along and can sometimes battle enemies.
When you see purple, pink, or brightly colored streaks along the sky when you’re sailing, they’re called Windlanes. These make you travel faster, and you can’t run into enemies here. Although, when you leave the Windlanes, you can run into vicious enemies and wildlife. If you want to battle them, get into close combat and you will start dueling. I’m not sure if this will be any different from the foot dueling.
What are Stormgates? Stormgates are whirlpools in the sky that take you places. Ok, maybe that wasn’t the best description. Pirate101.com can explain it better.
Stormgates allow you to travel between different worlds. This ethereal experience is completely unique in your Pirate’s travels. Want to experience the Stormgate yourself? Finish the Main Quests in Skull Island and then sail through its splendor to a brand new world…
Valencia is known for the most stormgates, another reason for the name “heart of the Spiral.” Other than these few facts, there’s not much to know about Stormgates, other than they are whirlpools in the sky that take you places. 🙂
All of these data will come into play much better when you begin Pirate101, especially when you start flying your Pirate Ship. Oh yes, didn’t I say I would explain more about Pirate Ships? As I came to find out, there’s not much more to find out than there’s a lot of pretty pictures of epic pirate ships. As some say, a picture is worth a thousand words. INCOMING!
Ok, maybe I’m not going to post all of them. But there’s a ton on the Pirate101 website, all over! Also, check out the trailer for some awesome pirate sailing! Wait a minute, is it still sailing if it’s in the sky? Hmm. Post comments on that idea! Also, comment what you want my next post to be! Make sure there’s sufficient info about that topic though, as it takes quite a bit to make quality blog posts.













































